Low-poly 3D, painted by hand.

Model. Paint. Tile. Export.

A native 3D modeler for iPad and Mac with built-in pixel painting on faces. No UV mapping required. No external tools. One-time purchase.

Qwartz on Mac — main editor Qwartz on iPad — pixel paint mode
Pixel Paint

Paint pixel art directly on 3D faces.

Tap a face. Start drawing. The grid sizes itself to the geometry — no UV mapping, no atlas setup, no external image editor. Move a vertex and the texture follows. The tools you know from sprite editors, applied to a polygon.

Face with pixel grid overlay
Pick a face — the pixel grid appears.
Face painted with pixel art
Paint, fill, eyedrop — like any pixel-art tool.
No UV mapping. Auto-sized per-face grids derived from geometry.
Edits preserve textures. Extrude, slide, scale — pixels resample with the mesh.
One palette, everywhere. Shared across pixel paint, UV paint, and face colors.
Tile Mode

Build levels by stamping tiles.

Drop a Quad Grid primitive — an instant floor. Import a tile sheet PNG and stamp tiles onto faces. Rotate and flip per stamp for variety. Extrude faces up to make walls; extrude edges to expand the grid. The whole level is one editable mesh.

Mesh Editing

Every operation, on every selection.

Object, face, edge, vertex modes. Extrude, inset, loop cut, subdivide, merge, slide, dissolve. Transform gizmo with axis constraints and snapping. Edge and face loop selection on double-click. Full undo/redo for everything.

UV Editor

A pixel-art toolset for textures.

Open the UV editor in a split view. Manual vertex editing, marquee select, gizmo. A full painting toolset on the texture itself: pencil, eraser, fill, line, rectangle, circle. Live preview in both 2D and 3D simultaneously.

Primitives

Start from any shape.

Seven mesh primitives to build from. Snap them together, extrude faces, slide vertices, paint.

Cube
Plane
Cylinder
Sphere
Cone
Torus
Quad Grid
Materials

Color materials and PNG textures.

Quickly assign flat color materials per face, or attach PNG textures with auto UV unwrap (planar or box projection). One shared palette across pixel paint, UV paint, and face colors. A face uses either pixel paint or a material — no mode switching, just pick the right tool.

Stylus + Touch

Pencil for tools. Finger for camera.

On iPad, the Apple Pencil drives every tool — select, paint, drag, stamp tiles. Fingers drive the camera — orbit, pan, zoom. No mode switching, no tool palette to dance through. Use both hands at once.

iPad
Open Formats

Open anything. Export everywhere.

Your models go wherever you need them — Blender, Unity, Godot, Roblox Studio, a 3D printer, your own engine.

glTF 2.0
Binary .glb export with materials, UVs, embedded textures
OBJ
Wavefront .obj + .mtl + texture PNGs
STL
Binary STL — geometry only, ready for 3D printing
FBX
Import meshes, materials, UVs, and textures (via ufbx)
.qwartz
Native ZIP archive — open and inspectable
Native

Built for iPad and Mac, the right way.

SwiftUI shell. Metal renderer. AppKit on Mac, UIKit on iPad. No Electron, no web wrapper, no cross-platform port — a real Apple app that opens instantly, responds instantly, and respects the conventions of every device it runs on.

iPad
Apple Pencil drives tools, finger drives the camera. Stage Manager, hover, external keyboard shortcuts.
Mac
Full menu bar, document tabs, hardware keyboard shortcuts for every tool. Universal binary, Apple Silicon native.
Why it exists

Built because nothing else did this on iPad.

Low-poly modelling had no proper home on a tablet — the big suites are desktop-first and priced for studios. Qwartz is made by Gargant, an independent studio in France that has been shipping creative tools for Apple platforms since 2011, with no investors. It is written in Swift and Metal — not a web app in a wrapper — and its roadmap is set by the people who build it.

One price. One purchase.

Try every tool for free. Purchase when you're ready.

Qwartz

$14.99 iPad & Mac
  • Free to try — every tool, up to 5 models, no time limit
  • Purchase unlocks export and removes the watermark
  • One purchase covers iPad and Mac. No account needed.

Start modeling today.

Free to try — every tool works, for up to 5 models, with no time limit. Purchase to unlock export.